![]() It’s an archaeological kind of play, of picking through civilisation’s trashy remnants. It presents scenarios without humans, but there’s still plenty of humanity here. Flowers burst from broken tarmac and vines shoot up to strangle the wreckage.ĭespite Cloud Gardens’ obsession with all this non-human stuff – with plants and objects – it never feels like a cold or soulless affair. When you plop these down, your plants bloom. In the highway maps this means old tires, traffic cones, bits of corrugated metal, rusted road signs and street lamps, sometimes even entire banged-up cars. You’re given a grab-bag of assorted clutter. Credit: Thomas van den BergĪfter sowing your seeds you take your second action. ![]() Each of them grow differently, some work perfectly well on concrete ground, others wrap around objects and reach up vertically.Ĭloud Gardens. There’s creeping ivy, propagating ferns, blossoms which hang and dangle, on top of larger plants and trees that stretch up towards the clouds. The first action is planting seeds – you flick through a beautiful set of cards and choose from a selection of plant types. You take two actions, one after the other. The focus here is all on these ruined slices of urban life that float nebulously in the ether, and upon which you’re let loose to play and tinker. This is Cloud Gardens – a post-apocalypse, minus humans. ![]() READ MORE: ‘Surgeon Simulator 2’ review: A delightful operation blemished with sore points.Landscapes of cracked concrete and plant-infested infrastructure. Take away all the zombies and mutants though the roving gangs and bloodthirsty struggles in the mud and you’re left with some tranquil, beautiful, backdrops. Images of the post-apocalypse haven’t so much taken root in pop culture as they have wrapped themselves around it entirely, choking the life out of it like an overly invasive vine.
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